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My Facebook game, making headway again

Some people know that I’ve been working on a web game that I plan to integrate with Facebook. The initial prototype took a few weeks of halfhearted hacking and thrashing around between PHP and MySql, getting used to LAMP style programming again. I got a working proof of concept up and running and started making notes of what really needed to be done to make it work. Then, I admitted to myself that I was making a giant mess that I would not be able to build on for very long.

I looked around for a PHP framework to make things easier. Something scalable and lightweight, but sensible and clear. I found the Yii framework after peeking at CakePHP and CodeIgniter. I chose Yii because it seemed to make sense to me at first glance. I was able to get my model defined and had CRUD stuff up and running in no time at all.

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Intel Level Up 2009 contest

Intel is promoting a game contest called Level Up 2009. The contest is designed to promote usage of Intels development tools (compiler, threading libs, etc). It probably also serves to publicly open up the final QA process, too. ;)

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Evaluating Vector Tools for Game Art Illustration

I’ve been working on a game project in my spare time and need a good tool for vector illustration. The obvious choice is Adobe Illustrator, right? Well, I wanted to explore my options and see if I could find something cheaper. My primary criteria: Mac OS X and Wacom Intuos4 tablet support. Secondary: some sort of Adobe Flash-like animation for cut scenes would be a nice feature to have available; especially with tweening.

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Game Editor source code released

Makslane Rodrigues finally released the source for his game programming tool, Game Editor.

This is well overdue. Makslane himself has admitted that Game Editor wasn’t lucrative enough and he had to go get a job somewhere else. Once employed, he didn’t have enough time to make game editor into the tool the user base was requiring. Many people, including myself, expressed their frustration with the lack of support and regular release updates.

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Use Game Editor to create a cross-platform game for GP2X F-200 and Windows Mobile

I am going to show an example of writing a cross-plaform game for GP2X/GP2X F-200 and Windows Mobile. I’ll test it out on a GP2X F-200, Palm Treo 750W and AT&T 8125 smartphone. It will also be playable on Windows and Linux, too.

goalie trials screenshot

goalie trials screenshot

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Contact Information

Eric Holsinger
Saco, ME 04072
ph: 207 . 749 . 1703
eM: eric.holsinger@gmail.com
My company: Whirlidoo, LLC

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My Twitter noise...

  • Am I the only one who thinks coffee from a French press tastes like coffee with little tiny coffee grounds all over my tongue? 6 hrs ago
  • “@ADAMATOMIC: APIs with weird, made-up names sure make googling for assistance VASTLY easier than using SUPER common words like "air"...” 6 hrs ago
  • Coding can be such an emotional roller coaster... 1 day ago
  • More updates...

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