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Sample Avatar Headshots (in-progress)




avatar headshots

Originally uploaded by EricHolsinger

Here are some naked-mole-people style avatar headshots from the paper-doll avatar catalog which I’m building for my game.

So far I’ve made a few layers for different body colors, eyes, eye colors, and a few noses. Only one mouth so far.

I may need to browse through Foundation Flash Cartoon Animation(amazon) from the Apress Friends Of Ed imprint for some more ideas on how to layer the pieces.

For example, I made one Anime style hair piece but the facing ear was under the hair because I have the whole body in one layer organized by fill color. This is going to be a problem when I add layers of clothing. Obviously the hands and facing ear will need to come forward and be in another layer.

If I add something like headphones, the far ear will also need to be in it’s own layer and one earphone will be in a layer covering it but under the shape of the face.

Oy vey!

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Illustrator, I’m not a-scared of you anymore.

I’ve been wanting to make a paper-doll (wikipedia) style avatar selection for my game, but I’ve been baffled and overwhelmed by Adobe Illustrator in the past. Illustrator, or some vector based program, seems like the best choice because of the … well … vectors.

Being too timid to use Illustrator was obviously a problem. One option was to have someone else make it for me, or maybe I could borrow/buy one from some other person. In the end I realized I would need to buck up and get over my fear of Illustrator.

I’m happy to report that Illustrator is now my bitch. I am able to bend it’s anchors and paths and make it do my bidding. I can select groups and paste them front, send them back and forth in the layer as I will.

I owe it all to this fine, fine tutorial on how to make Killer Chainsaw Bunnies.

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Change of pace: Technical Illustrations

A professor friend found himself in a bind and asked me to do some technical illustrations for his research paper. It was a fun change of pace from my usual programming lifestyle.

Golf poses

Golf poses


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Evaluating Vector Tools for Game Art Illustration

I’ve been working on a game project in my spare time and need a good tool for vector illustration. The obvious choice is Adobe Illustrator, right? Well, I wanted to explore my options and see if I could find something cheaper. My primary criteria: Mac OS X and Wacom Intuos4 tablet support. Secondary: some sort of Adobe Flash-like animation for cut scenes would be a nice feature to have available; especially with tweening.

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Contact Information

Eric Holsinger
Saco, ME 04072
ph: 207 . 749 . 1703
eM: eric.holsinger@gmail.com

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