A character which can jump and double-jump is great, but we need a little more action. In this tutorial, our actor is going to be able to also move left and right. This tutorial shows how to use GetKey to handle the left and right arrow keys for movement. Then we add a function to flip the sprite horizontally, so it appears to face in the expected direction.
In this video we…
add left/right movement with arrow keys
add a function to handle sprite flipping, horizontally
An essential part of a platform game is the ability to jump. Sometimes you need to jump over barrels, onto mushroom people, or just jump up to the next platform.
Space Panic, released in November 1980, is probably the first platform game, but Donkey Kong introduced the jump mechanic in 1981.
I made a sheet for the FATE based Bulldogs! RPG characters as a PDF, printable on a 5×8 index card.
I’ve been playing around with “Bulldogs! Sci-Fi That Kicks Ass” RPG, which uses the FATE system.
I have a thing for small character sheets, like 5×8 index card size. So, I made a sheet for Bulldogs! characters into a PDF. It should be printable on a 5×8 index card. I used the ones that are lined on one side, and I print on the blank side, so I can add notes to the lined side as needed.
Recently, I shared the file and a link to a Lulu formatted version of the Microlite20 rules which we use for our role playing game.
Here is the character sheet we use for our Microlite20 characters. It prints well on the plain side of a 5×8 index card. The lined side can then be used for notes, or – if you use the “plain on both sides” kind – character profile drawings.
I am going to show an example of writing a cross-plaform game for GP2X/GP2X F-200 and Windows Mobile. I’ll test it out on a GP2X F-200, Palm Treo 750W and AT&T 8125 smartphone. It will also be playable on Windows and Linux, too.