This is part 2 of a series of tutorials for Buiding a 2D Platform Game in Unity.
An essential part of a platform game is the ability to jump. Sometimes you need to jump over barrels, onto mushroom people, or just jump up to the next platform.
Space Panic, released in November 1980, is probably the first platform game, but Donkey Kong introduced the jump mechanic in 1981.
In this video we…
- add a script component to our actor
- add jumping with space bar key
- tag objects as “Ground”
- use GetKeyDown
- use GetComponent(RigidBody2D)
- use Vector2
- use OnCollisionEnter2D
- add double jumping
- refactor code into a function
C# (C-Sharp) version
This tutorial builds on the first project and the GitHub tag for this tutorial is v2
- See this link about the 2 Platformer GitHub source and tags
In the next video, I will be showing how to add left/right movement.
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