My NETrailhead.com website needs a little theme reworking. This main page is flipping enormous!

NETrailhead web page needs a little work
I want to add BuddyPress to the site in general and try to build up a community. Stay tuned…
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Here are some naked-mole-people style avatar headshots from the paper-doll avatar catalog which I’m building for my game.
So far I’ve made a few layers for different body colors, eyes, eye colors, and a few noses. Only one mouth so far.
I may need to browse through Foundation Flash Cartoon Animation
(amazon) from the Apress Friends Of Ed imprint for some more ideas on how to layer the pieces.
For example, I made one Anime style hair piece but the facing ear was under the hair because I have the whole body in one layer organized by fill color. This is going to be a problem when I add layers of clothing. Obviously the hands and facing ear will need to come forward and be in another layer.
If I add something like headphones, the far ear will also need to be in it’s own layer and one earphone will be in a layer covering it but under the shape of the face.
Oy vey!
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I’ve been wanting to make a paper-doll (wikipedia) style avatar selection for my game, but I’ve been baffled and overwhelmed by Adobe Illustrator in the past. Illustrator, or some vector based program, seems like the best choice because of the … well … vectors.
Being too timid to use Illustrator was obviously a problem. One option was to have someone else make it for me, or maybe I could borrow/buy one from some other person. In the end I realized I would need to buck up and get over my fear of Illustrator.
I’m happy to report that Illustrator is now my bitch. I am able to bend it’s anchors and paths and make it do my bidding. I can select groups and paste them front, send them back and forth in the layer as I will.
I owe it all to this fine, fine tutorial on how to make Killer Chainsaw Bunnies.
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Wow, it’s amazing how your desk can just accumulate nonsense. Entropy sets in when you aren’t constantly battling in favor of order. I’m losing big time.
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I just released a limited, but functioning, prototype of my web based game to some friends today.
The plan to to start releasing improved prototypes on a regular basis, now.
But, paying work will determine how often the prototypes are released.
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A professor friend found himself in a bind and asked me to do some technical illustrations for his research paper. It was a fun change of pace from my usual programming lifestyle.

Golf poses
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I’ve been working on the mechanics of the game more. I hope to have a limited mechanical preview available to some people to play test in about 2 weeks.
I had a really silly bug that looked like some Ajax wasn’t updating, and had the smell of a race condition. But it turned out that something should have been <= instead of just < in a query. Took me a while to find that.
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Today, I had my first annoying and somewhat scary experience with Facebook. I’ve been playing the wildly popular Mafia Wars by Zynga on Facebook. The concept is to do various criminal jobs and rob and attack other people in the game so that you may accumulate items and advance to higher levels where you can do more of the same.
When you attack or rob someone, you can cause them to fight back, ask their mafia to attack you, or put you on a hit list where anyone can attack you for a reward. It’s all part of the fun of the game.
Someone in the game crossed over the boundary into my real life; at least my “real” Facebook life. The person sent me a menacing message on Facebook about my behavior in the game.
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These hi-tech rice makers look like old table-top CD players.
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Tofu fried in sesame seed oil, 1 umeboshi broken along the tofu,
avocado. Sesame seeds on outside. To die for.
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